![]() ![]() Increases Trade by 40% in all your cities. Increases sea unit vision.Īllows all players with knowledge of Rocketry to build Nuclear units. Enables extra foot units to be made in a single turn. Infantry produced with +1 vet level, and odds of promotions increase.Īdds +1 shield to every tile around the city where built. +2 Luxury in home city.īoosts science production in each city with a Research Lab by 100%.īoosts science by 100% of base level in cities with a University.įorces two unhappy citizens to be content in every city, including those unhappy about military activity Must have Genetic Engineering to receive the bonus.ġ shield of free unit upkeep in all cities.Ģ content citizens happy in every city, or 2 unhappy citizens made content. The goal of any Freeciv game is to guide our civilization from prehistory to modern times, founding cities, building all kinds of buildings and wonders along the way, recruiting soldiers, and ultimately, governing an empire that lasts more than four thousand years. +2 happy citizens in all cities of every nation in the world, regardless of military activity. (+1 move if they begin their turn in the city with the Agōgē.) +50% attack to Phalanx, Pikemen.Įach positive trade tile around the city gets +1 trade point.īoosts science production by 100% of base level in the city where it is built. Enables Merchant, Farmer, Laborer specialists. Names of Great Wonders are in bold.īuildings with 1 upkeep are free, in every city. Here all the Wonders are listed, in alphabetical order. Some Wonders become obsolete by the discovery of a certain technology, and lose their effect. ![]() Once built, a Wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or conquered). In Multiplayer, most wonders are Small Wonders. Small Wonders can be built by every player. Great Wonders can be built only by the first nation who makes them. In Multiplayer Ruleset, there are two kinds of Wonders. You can help the Civilization Wiki by upgrading it.Wonders are special buildings which enhance a player's civilization. Presumably the "-5%" is an indication of the cleanup going on, subtracted from the new pollution being generated. There is also the misleading indication in the popup you get by hovering over the indicator: after the first unexpected catastrophe in a recent game using v 2.2.5, with little or no reduction in pollution since the previous turn, that message said:Ĭhance of catastrophic warming each turn: 0% ![]() However, there is, apparently, no warnings about imminent catastrophe. It has the same result, for the most part some grasslands become desert and some land tiles next to ocean turn to swamp. But Pyramids is cumulative with the granary, so if you have a granary your food box is 75% full after growth. If you have no granary, your food box is 25% full after population growth. Much more use than in Civ1, and never expiring, but not as good as in Civ2: adds HALF a Granary to every one of your cities. In a way, that makes up for their adding only the 50% each that they do in Civ2, which keeps them fairly competitive with the science buildings, at least in the early days. Maintenance cost of 0 and 2, respectively. Library adds 100% to your basic science, and University adds another 150%. More value for the same maintenance cost. ![]() They make Workers obsolete and do not make Settlers obsolete: they are essentially double-speed Workers, with the additional transformation power as for Civ2.Ĭity Improvements Library and University Obsoleted by Engineers,(because they are cheaper)so build lots of them just before you discover Explosives if you have Leonardo's Workshop. Cheaper (at 30) than Settlers or Engineers and not reducing its host's population, it does not have the ability to build cities, but can do everything else that Settlers can do. This is a welcome addition, available with Pottery. Players familiar with Civ2 who switch to Freeciv can simply read the Help and other in-game menus and the relevant pages on the Freeciv wiki, but some details deserve particular note if you want to take full advantage and/or avoid nasty surprises. There are some small differences and some major differences. The free-to-play game Freeciv has an unlimited number of modes and possible mods, but its default mode (at least the one downloadable in mid-2011) has a great deal in common with Civilization II. ![]()
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